bitter.jnibridge.JNIBridge -> bitter.jnibridge.JNIBridge: void () -> java.lang.Object invoke(long,java.lang.Class,java.lang.reflect.Method,java.lang.Object[]) -> invoke void delete(long) -> delete java.lang.Object newInterfaceProxy(long,java.lang.Class[]) -> newInterfaceProxy void disableInterfaceProxy(java.lang.Object) -> disableInterfaceProxy bitter.jnibridge.JNIBridge$a -> bitter.jnibridge.JNIBridge$a: java.lang.Object a -> a long b -> b java.lang.reflect.Constructor c -> c void (long) -> java.lang.Object a(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> a java.lang.Object invoke(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> invoke void finalize() -> finalize void a() -> a com.google.androidgamesdk.ChoreographerCallback -> com.google.androidgamesdk.ChoreographerCallback: java.lang.String LOG_TAG -> LOG_TAG long mCookie -> mCookie com.google.androidgamesdk.ChoreographerCallback$a mLooper -> mLooper void (long) -> void postFrameCallback() -> postFrameCallback void postFrameCallbackDelayed(long) -> postFrameCallbackDelayed void terminate() -> terminate void doFrame(long) -> doFrame void nOnChoreographer(long,long) -> nOnChoreographer com.google.androidgamesdk.ChoreographerCallback$1 -> com.google.androidgamesdk.ChoreographerCallback$1: com.google.androidgamesdk.ChoreographerCallback a -> a void (com.google.androidgamesdk.ChoreographerCallback) -> void run() -> run com.google.androidgamesdk.ChoreographerCallback$a -> com.google.androidgamesdk.ChoreographerCallback$a: android.os.Handler a -> a com.google.androidgamesdk.ChoreographerCallback b -> b void (com.google.androidgamesdk.ChoreographerCallback) -> void run() -> run void (com.google.androidgamesdk.ChoreographerCallback,byte) -> com.google.androidgamesdk.SwappyDisplayManager -> com.google.androidgamesdk.SwappyDisplayManager: java.lang.String LOG_TAG -> LOG_TAG boolean DEBUG -> DEBUG long ONE_MS_IN_NS -> ONE_MS_IN_NS long ONE_S_IN_NS -> ONE_S_IN_NS long mCookie -> mCookie android.app.Activity mActivity -> mActivity android.view.WindowManager mWindowManager -> mWindowManager android.view.Display$Mode mCurrentMode -> mCurrentMode com.google.androidgamesdk.SwappyDisplayManager$a mLooper -> mLooper boolean modeMatchesCurrentResolution(android.view.Display$Mode) -> modeMatchesCurrentResolution void (long,android.app.Activity) -> void updateSupportedRefreshRates(android.view.Display) -> updateSupportedRefreshRates void setPreferredDisplayModeId(int) -> setPreferredDisplayModeId void terminate() -> terminate void onDisplayAdded(int) -> onDisplayAdded void onDisplayRemoved(int) -> onDisplayRemoved void onDisplayChanged(int) -> onDisplayChanged void nSetSupportedRefreshPeriods(long,long[],int[]) -> nSetSupportedRefreshPeriods void nOnRefreshPeriodChanged(long,long,long,long) -> nOnRefreshPeriodChanged android.app.Activity access$100(com.google.androidgamesdk.SwappyDisplayManager) -> access$100 com.google.androidgamesdk.SwappyDisplayManager$1 -> com.google.androidgamesdk.SwappyDisplayManager$1: int a -> a com.google.androidgamesdk.SwappyDisplayManager b -> b void (com.google.androidgamesdk.SwappyDisplayManager,int) -> void run() -> run com.google.androidgamesdk.SwappyDisplayManager$a -> com.google.androidgamesdk.SwappyDisplayManager$a: android.os.Handler a -> a java.util.concurrent.locks.Lock c -> c java.util.concurrent.locks.Condition d -> d com.google.androidgamesdk.SwappyDisplayManager b -> b void (com.google.androidgamesdk.SwappyDisplayManager) -> void start() -> start void run() -> run void (com.google.androidgamesdk.SwappyDisplayManager,byte) -> com.unity3d.player.AudioVolumeHandler -> com.unity3d.player.AudioVolumeHandler: com.unity3d.player.b a -> a void onAudioVolumeChanged(int) -> onAudioVolumeChanged void (android.content.Context) -> void a() -> a com.unity3d.player.BuildConfig -> com.unity3d.player.BuildConfig: boolean DEBUG -> DEBUG java.lang.String LIBRARY_PACKAGE_NAME -> LIBRARY_PACKAGE_NAME java.lang.String BUILD_TYPE -> BUILD_TYPE int VERSION_CODE -> VERSION_CODE java.lang.String VERSION_NAME -> VERSION_NAME void () -> com.unity3d.player.Camera2Wrapper -> com.unity3d.player.Camera2Wrapper: android.content.Context a -> a com.unity3d.player.c b -> b int c -> c void (android.content.Context) -> void a() -> a void initCamera2Jni() -> initCamera2Jni void deinitCamera2Jni() -> deinitCamera2Jni void nativeFrameReady(java.lang.Object,java.lang.Object,java.lang.Object,int,int,int) -> nativeFrameReady void nativeSurfaceTextureReady(java.lang.Object) -> nativeSurfaceTextureReady int getCamera2Count() -> getCamera2Count int getCamera2SensorOrientation(int) -> getCamera2SensorOrientation boolean isCamera2FrontFacing(int) -> isCamera2FrontFacing int getCamera2FocalLengthEquivalent(int) -> getCamera2FocalLengthEquivalent int[] getCamera2Resolutions(int) -> getCamera2Resolutions boolean initializeCamera2(int,int,int,int,int) -> initializeCamera2 boolean isCamera2AutoFocusPointSupported(int) -> isCamera2AutoFocusPointSupported boolean setAutoFocusPoint(float,float) -> setAutoFocusPoint android.graphics.Rect getFrameSizeCamera2() -> getFrameSizeCamera2 void closeCamera2() -> closeCamera2 void startCamera2() -> startCamera2 void pauseCamera2() -> pauseCamera2 void stopCamera2() -> stopCamera2 int a(float) -> a java.lang.Object getCameraFocusArea(float,float) -> getCameraFocusArea void a(java.lang.Object,java.lang.Object,java.lang.Object,int,int,int) -> a void a(java.lang.Object) -> a com.unity3d.player.GoogleARCoreApi -> com.unity3d.player.GoogleARCoreApi: void () -> void initializeARCore(android.app.Activity) -> initializeARCore void pauseARCore() -> pauseARCore void resumeARCore() -> resumeARCore com.unity3d.player.HFPStatus -> com.unity3d.player.HFPStatus: android.content.Context a -> a android.content.BroadcastReceiver b -> b android.content.Intent c -> c boolean d -> d android.media.AudioManager e -> e boolean f -> f int g -> g void initHFPStatusJni() -> initHFPStatusJni void deinitHFPStatusJni() -> deinitHFPStatusJni void (android.content.Context) -> void a() -> a void requestHFPStat() -> requestHFPStat boolean getHFPStat() -> getHFPStat void clearHFPStat() -> clearHFPStat void setHFPRecordingStat(boolean) -> setHFPRecordingStat void b() -> b void c() -> c int a(com.unity3d.player.HFPStatus,int) -> a void a(com.unity3d.player.HFPStatus) -> a boolean b(com.unity3d.player.HFPStatus) -> b android.media.AudioManager c(com.unity3d.player.HFPStatus) -> c com.unity3d.player.HFPStatus$1 -> com.unity3d.player.HFPStatus$1: com.unity3d.player.HFPStatus a -> a void (com.unity3d.player.HFPStatus) -> void onReceive(android.content.Context,android.content.Intent) -> onReceive com.unity3d.player.HFPStatus$a -> com.unity3d.player.HFPStatus$a: int a -> a int b -> b int[] c -> c void () -> com.unity3d.player.IAssetPackManagerDownloadStatusCallback -> com.unity3d.player.IAssetPackManagerDownloadStatusCallback: void onStatusUpdate(java.lang.String,int,long,long,int,int) -> onStatusUpdate com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback -> com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback: void onMobileDataConfirmationResult(boolean) -> onMobileDataConfirmationResult com.unity3d.player.IAssetPackManagerStatusQueryCallback -> com.unity3d.player.IAssetPackManagerStatusQueryCallback: void onStatusResult(long,java.lang.String[],int[],int[]) -> onStatusResult com.unity3d.player.IPermissionRequestCallbacks -> com.unity3d.player.IPermissionRequestCallbacks: void onPermissionGranted(java.lang.String) -> onPermissionGranted void onPermissionDenied(java.lang.String) -> onPermissionDenied void onPermissionDeniedAndDontAskAgain(java.lang.String) -> onPermissionDeniedAndDontAskAgain com.unity3d.player.IUnityPlayerLifecycleEvents -> com.unity3d.player.IUnityPlayerLifecycleEvents: void onUnityPlayerUnloaded() -> onUnityPlayerUnloaded void onUnityPlayerQuitted() -> onUnityPlayerQuitted com.unity3d.player.MultiWindowSupport -> com.unity3d.player.MultiWindowSupport: java.lang.String RESIZABLE_WINDOW -> RESIZABLE_WINDOW boolean s_LastMultiWindowMode -> s_LastMultiWindowMode void () -> boolean isInMultiWindowMode(android.app.Activity) -> isInMultiWindowMode boolean getAllowResizableWindow(android.app.Activity) -> getAllowResizableWindow void saveMultiWindowMode(android.app.Activity) -> saveMultiWindowMode boolean isMultiWindowModeChangedToTrue(android.app.Activity) -> isMultiWindowModeChangedToTrue void () -> com.unity3d.player.NativeLoader -> com.unity3d.player.NativeLoader: boolean load(java.lang.String) -> load boolean unload() -> unload com.unity3d.player.NetworkConnectivity -> com.unity3d.player.NetworkConnectivity: int a -> a int b -> b int c -> c int d -> d android.net.ConnectivityManager e -> e android.net.ConnectivityManager$NetworkCallback f -> f int a() -> a void (android.content.Context) -> void b() -> b int a(com.unity3d.player.NetworkConnectivity,int) -> a com.unity3d.player.NetworkConnectivity$1 -> com.unity3d.player.NetworkConnectivity$1: com.unity3d.player.NetworkConnectivity a -> a void (com.unity3d.player.NetworkConnectivity) -> void onAvailable(android.net.Network) -> onAvailable void onCapabilitiesChanged(android.net.Network,android.net.NetworkCapabilities) -> onCapabilitiesChanged void onUnavailable() -> onUnavailable void onLost(android.net.Network) -> onLost com.unity3d.player.PlatformSupport -> com.unity3d.player.PlatformSupport: boolean MARSHMALLOW_SUPPORT -> MARSHMALLOW_SUPPORT boolean NOUGAT_SUPPORT -> NOUGAT_SUPPORT void () -> void () -> com.unity3d.player.PlayAssetDeliveryUnityWrapper -> com.unity3d.player.PlayAssetDeliveryUnityWrapper: com.unity3d.player.PlayAssetDeliveryUnityWrapper a -> a com.unity3d.player.d b -> b void (android.content.Context) -> com.unity3d.player.PlayAssetDeliveryUnityWrapper getInstance() -> getInstance com.unity3d.player.PlayAssetDeliveryUnityWrapper init(android.content.Context) -> init com.unity3d.player.d a(android.content.Context) -> a void getAssetPackState(java.lang.String,com.unity3d.player.IAssetPackManagerStatusQueryCallback) -> getAssetPackState void getAssetPackStates(java.lang.String[],com.unity3d.player.IAssetPackManagerStatusQueryCallback) -> getAssetPackStates void downloadAssetPack(java.lang.String,com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> downloadAssetPack void downloadAssetPacks(java.lang.String[],com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> downloadAssetPacks java.lang.Object registerDownloadStatusListener(com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> registerDownloadStatusListener void unregisterDownloadStatusListener(java.lang.Object) -> unregisterDownloadStatusListener void requestToUseMobileData(android.app.Activity,com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback) -> requestToUseMobileData java.lang.String getAssetPackPath(java.lang.String) -> getAssetPackPath void cancelAssetPackDownload(java.lang.String) -> cancelAssetPackDownload void cancelAssetPackDownloads(java.lang.String[]) -> cancelAssetPackDownloads void removeAssetPack(java.lang.String) -> removeAssetPack boolean playCoreApiMissing() -> playCoreApiMissing void a() -> a com.unity3d.player.R -> com.unity3d.player.R: void () -> com.unity3d.player.R$string -> com.unity3d.player.R$string: int FreeformWindowOrientation_landscape -> FreeformWindowOrientation_landscape int FreeformWindowOrientation_portrait -> FreeformWindowOrientation_portrait int FreeformWindowSize_maximize -> FreeformWindowSize_maximize int FreeformWindowSize_phone -> FreeformWindowSize_phone int FreeformWindowSize_tablet -> FreeformWindowSize_tablet void () -> com.unity3d.player.R$style -> com.unity3d.player.R$style: int BaseUnityTheme -> BaseUnityTheme int UnityThemeSelector -> UnityThemeSelector int UnityThemeSelector_Translucent -> UnityThemeSelector_Translucent void () -> com.unity3d.player.ReflectionHelper -> com.unity3d.player.ReflectionHelper: boolean LOG -> LOG boolean LOGV -> LOGV com.unity3d.player.ReflectionHelper$a[] a -> a long b -> b void () -> boolean a(com.unity3d.player.ReflectionHelper$a) -> a void a(com.unity3d.player.ReflectionHelper$a,java.lang.reflect.Member) -> a java.lang.reflect.Constructor getConstructorID(java.lang.Class,java.lang.String) -> getConstructorID java.lang.reflect.Method getMethodID(java.lang.Class,java.lang.String,java.lang.String,boolean) -> getMethodID java.lang.reflect.Field getFieldID(java.lang.Class,java.lang.String,java.lang.String,boolean) -> getFieldID java.lang.String getFieldSignature(java.lang.reflect.Field) -> getFieldSignature float a(java.lang.Class,java.lang.Class) -> a float a(java.lang.Class,java.lang.Class[],java.lang.Class[]) -> a java.lang.Class[] a(java.lang.String) -> a java.lang.Class a(java.lang.String,int[]) -> a java.lang.Object nativeProxyInvoke(long,java.lang.String,java.lang.Object[]) -> nativeProxyInvoke void nativeProxyFinalize(long) -> nativeProxyFinalize void nativeProxyLogJNIInvokeException(long) -> nativeProxyLogJNIInvokeException void endUnityLaunch() -> endUnityLaunch java.lang.Object newProxyInstance(long,java.lang.Class) -> newProxyInstance void setNativeExceptionOnProxy(java.lang.Object,long,boolean) -> setNativeExceptionOnProxy java.lang.Object newProxyInstance(long,java.lang.Class[]) -> newProxyInstance long a() -> a void a(long) -> a java.lang.Object a(long,java.lang.String,java.lang.Object[]) -> a void b(long) -> b void () -> com.unity3d.player.ReflectionHelper$1 -> com.unity3d.player.ReflectionHelper$1: long c -> c long d -> d boolean e -> e long a -> a java.lang.Class[] b -> b void (long,java.lang.Class[]) -> java.lang.Object a(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> a java.lang.Object invoke(java.lang.Object,java.lang.reflect.Method,java.lang.Object[]) -> invoke void a(long,boolean) -> a void finalize() -> finalize com.unity3d.player.ReflectionHelper$a -> com.unity3d.player.ReflectionHelper$a: java.lang.Class b -> b java.lang.String c -> c java.lang.String d -> d int e -> e java.lang.reflect.Member a -> a void (java.lang.Class,java.lang.String,java.lang.String) -> int hashCode() -> hashCode boolean equals(java.lang.Object) -> equals com.unity3d.player.ReflectionHelper$b -> com.unity3d.player.ReflectionHelper$b: void a(long,boolean) -> a com.unity3d.player.UnityCoreAssetPacksStatusCallbacks -> com.unity3d.player.UnityCoreAssetPacksStatusCallbacks: void () -> void nativeStatusQueryResult(java.lang.String,int,int) -> nativeStatusQueryResult void onStatusResult(long,java.lang.String[],int[],int[]) -> onStatusResult void onStatusUpdate(java.lang.String,int,long,long,int,int) -> onStatusUpdate com.unity3d.player.UnityPermissions -> com.unity3d.player.UnityPermissions: java.lang.String SKIP_DIALOG_METADATA_NAME -> SKIP_DIALOG_METADATA_NAME void () -> boolean checkInfoForMetadata(android.content.pm.PackageItemInfo) -> checkInfoForMetadata boolean skipPermissionsDialog(android.app.Activity) -> skipPermissionsDialog boolean hasUserAuthorizedPermission(android.app.Activity,java.lang.String) -> hasUserAuthorizedPermission void requestUserPermissions(android.app.Activity,java.lang.String[],com.unity3d.player.IPermissionRequestCallbacks) -> requestUserPermissions com.unity3d.player.UnityPermissions$ModalWaitForPermissionResponse -> com.unity3d.player.UnityPermissions$ModalWaitForPermissionResponse: boolean haveResponse -> haveResponse void () -> void onPermissionGranted(java.lang.String) -> onPermissionGranted void onPermissionDenied(java.lang.String) -> onPermissionDenied void onPermissionDeniedAndDontAskAgain(java.lang.String) -> onPermissionDeniedAndDontAskAgain void waitForResponse() -> waitForResponse com.unity3d.player.UnityPlayer -> com.unity3d.player.UnityPlayer: android.app.Activity currentActivity -> currentActivity int mInitialScreenOrientation -> mInitialScreenOrientation boolean mMainDisplayOverride -> mMainDisplayOverride boolean mIsFullscreen -> mIsFullscreen com.unity3d.player.l mState -> mState java.util.concurrent.ConcurrentLinkedQueue m_Events -> m_Events android.content.BroadcastReceiver mKillingIsMyBusiness -> mKillingIsMyBusiness android.view.OrientationEventListener mOrientationListener -> mOrientationListener int mNaturalOrientation -> mNaturalOrientation int ANR_TIMEOUT_SECONDS -> ANR_TIMEOUT_SECONDS int RUN_STATE_CHANGED_MSG_CODE -> RUN_STATE_CHANGED_MSG_CODE com.unity3d.player.UnityPlayer$e m_MainThread -> m_MainThread boolean m_AddPhoneCallListener -> m_AddPhoneCallListener com.unity3d.player.UnityPlayer$c m_PhoneCallListener -> m_PhoneCallListener android.telephony.TelephonyManager m_TelephonyManager -> m_TelephonyManager android.content.ClipboardManager m_ClipboardManager -> m_ClipboardManager com.unity3d.player.j m_SplashScreen -> m_SplashScreen com.unity3d.player.h m_PersistentUnitySurface -> m_PersistentUnitySurface com.unity3d.player.GoogleARCoreApi m_ARCoreApi -> m_ARCoreApi com.unity3d.player.UnityPlayer$a m_FakeListener -> m_FakeListener com.unity3d.player.Camera2Wrapper m_Camera2Wrapper -> m_Camera2Wrapper com.unity3d.player.HFPStatus m_HFPStatus -> m_HFPStatus com.unity3d.player.AudioVolumeHandler m_AudioVolumeHandler -> m_AudioVolumeHandler android.net.Uri m_launchUri -> m_launchUri com.unity3d.player.NetworkConnectivity m_NetworkConnectivity -> m_NetworkConnectivity com.unity3d.player.IUnityPlayerLifecycleEvents m_UnityPlayerLifecycleEvents -> m_UnityPlayerLifecycleEvents android.content.Context mContext -> mContext android.view.SurfaceView mGlView -> mGlView boolean mQuitting -> mQuitting boolean mProcessKillRequested -> mProcessKillRequested com.unity3d.player.n mVideoPlayerProxy -> mVideoPlayerProxy com.unity3d.player.i mSoftInputDialog -> mSoftInputDialog java.lang.String SPLASH_ENABLE_METADATA_NAME -> SPLASH_ENABLE_METADATA_NAME java.lang.String SPLASH_MODE_METADATA_NAME -> SPLASH_MODE_METADATA_NAME java.lang.String LAUNCH_FULLSCREEN -> LAUNCH_FULLSCREEN java.lang.String ARCORE_ENABLE_METADATA_NAME -> ARCORE_ENABLE_METADATA_NAME void (android.content.Context) -> void (android.content.Context,com.unity3d.player.IUnityPlayerLifecycleEvents) -> int getNaturalOrientation(int) -> getNaturalOrientation void onUnityPlayerUnloaded() -> onUnityPlayerUnloaded void onUnityPlayerQuitted() -> onUnityPlayerQuitted void toggleGyroscopeSensor(boolean) -> toggleGyroscopeSensor java.lang.String GetGlViewContentDescription(android.content.Context) -> GetGlViewContentDescription void DisableStaticSplashScreen() -> DisableStaticSplashScreen void EarlyEnableFullScreenIfEnabled(android.app.Activity) -> EarlyEnableFullScreenIfEnabled boolean IsWindowTranslucent() -> IsWindowTranslucent android.view.SurfaceView CreateGlView() -> CreateGlView void sendSurfaceChangedEvent() -> sendSurfaceChangedEvent void updateGLDisplay(int,android.view.Surface) -> updateGLDisplay boolean updateDisplayInternal(int,android.view.Surface) -> updateDisplayInternal boolean displayChanged(int,android.view.Surface) -> displayChanged void UnitySendMessage(java.lang.String,java.lang.String,java.lang.String) -> UnitySendMessage void nativeUnitySendMessage(java.lang.String,java.lang.String,byte[]) -> nativeUnitySendMessage void finish() -> finish void runOnAnonymousThread(java.lang.Runnable) -> runOnAnonymousThread void runOnUiThread(java.lang.Runnable) -> runOnUiThread void postOnUiThread(java.lang.Runnable) -> postOnUiThread void init(int,boolean) -> init android.view.View getView() -> getView android.os.Bundle getSettings() -> getSettings void quit() -> quit void newIntent(android.content.Intent) -> newIntent void destroy() -> destroy void kill() -> kill void pause() -> pause void pauseUnity() -> pauseUnity void resume() -> resume void lowMemory() -> lowMemory void shutdown() -> shutdown void unload() -> unload void checkResumePlayer() -> checkResumePlayer boolean skipPermissionsDialog() -> skipPermissionsDialog void requestUserAuthorization(java.lang.String) -> requestUserAuthorization int getNetworkConnectivity() -> getNetworkConnectivity void configurationChanged(android.content.res.Configuration) -> configurationChanged void windowFocusChanged(boolean) -> windowFocusChanged boolean loadLibrary(java.lang.String) -> loadLibrary void addPhoneCallListener() -> addPhoneCallListener void initJni(android.content.Context) -> initJni boolean nativeRender() -> nativeRender void nativeSetInputArea(int,int,int,int) -> nativeSetInputArea void nativeSetKeyboardIsVisible(boolean) -> nativeSetKeyboardIsVisible void nativeSetInputString(java.lang.String) -> nativeSetInputString void nativeSetInputSelection(int,int) -> nativeSetInputSelection void nativeSoftInputCanceled() -> nativeSoftInputCanceled void nativeSoftInputLostFocus() -> nativeSoftInputLostFocus void nativeReportKeyboardConfigChanged() -> nativeReportKeyboardConfigChanged boolean nativePause() -> nativePause void nativeResume() -> nativeResume void nativeLowMemory() -> nativeLowMemory void nativeApplicationUnload() -> nativeApplicationUnload void nativeFocusChanged(boolean) -> nativeFocusChanged void nativeRecreateGfxState(int,android.view.Surface) -> nativeRecreateGfxState void nativeSendSurfaceChangedEvent() -> nativeSendSurfaceChangedEvent boolean nativeDone() -> nativeDone void nativeSoftInputClosed() -> nativeSoftInputClosed boolean nativeInjectEvent(android.view.InputEvent) -> nativeInjectEvent boolean nativeIsAutorotationOn() -> nativeIsAutorotationOn void nativeMuteMasterAudio(boolean) -> nativeMuteMasterAudio void nativeRestartActivityIndicator() -> nativeRestartActivityIndicator void nativeSetLaunchURL(java.lang.String) -> nativeSetLaunchURL void nativeOrientationChanged(int,int) -> nativeOrientationChanged java.lang.String logLoadLibMainError(java.lang.String,java.lang.String) -> logLoadLibMainError void preloadJavaPlugins() -> preloadJavaPlugins java.lang.String loadNative(java.lang.String) -> loadNative void unloadNative() -> unloadNative java.lang.String getUnityNativeLibraryPath(android.content.Context) -> getUnityNativeLibraryPath void showSoftInput(java.lang.String,int,boolean,boolean,boolean,boolean,java.lang.String,int,boolean,boolean) -> showSoftInput void hideSoftInput() -> hideSoftInput void setSoftInputStr(java.lang.String) -> setSoftInputStr void setCharacterLimit(int) -> setCharacterLimit void setHideInputField(boolean) -> setHideInputField void setSelection(int,int) -> setSelection java.lang.String getKeyboardLayout() -> getKeyboardLayout void reportSoftInputStr(java.lang.String,int,boolean) -> reportSoftInputStr void reportSoftInputSelection(int,int) -> reportSoftInputSelection void reportSoftInputArea(android.graphics.Rect) -> reportSoftInputArea void reportSoftInputIsVisible(boolean) -> reportSoftInputIsVisible void setClipboardText(java.lang.String) -> setClipboardText java.lang.String getClipboardText() -> getClipboardText java.lang.String getLaunchURL() -> getLaunchURL boolean initializeGoogleAr() -> initializeGoogleAr boolean showVideoPlayer(java.lang.String,int,int,int,boolean,int,int) -> showVideoPlayer void pauseJavaAndCallUnloadCallback() -> pauseJavaAndCallUnloadCallback boolean isUaaLUseCase() -> isUaaLUseCase int getUaaLLaunchProcessType() -> getUaaLLaunchProcessType java.lang.String getProcessName() -> getProcessName android.content.pm.ApplicationInfo getApplicationInfo() -> getApplicationInfo boolean getSplashEnabled() -> getSplashEnabled boolean getARCoreEnabled() -> getARCoreEnabled boolean getLaunchFullscreen() -> getLaunchFullscreen int getSplashMode() -> getSplashMode void executeGLThreadJobs() -> executeGLThreadJobs void disableLogger() -> disableLogger void queueGLThreadEvent(java.lang.Runnable) -> queueGLThreadEvent void queueGLThreadEvent(com.unity3d.player.UnityPlayer$f) -> queueGLThreadEvent boolean isFinishing() -> isFinishing void hideStatusBar() -> hideStatusBar boolean injectEvent(android.view.InputEvent) -> injectEvent boolean onKeyUp(int,android.view.KeyEvent) -> onKeyUp boolean onKeyDown(int,android.view.KeyEvent) -> onKeyDown boolean onKeyMultiple(int,int,android.view.KeyEvent) -> onKeyMultiple boolean onKeyLongPress(int,android.view.KeyEvent) -> onKeyLongPress boolean onTouchEvent(android.view.MotionEvent) -> onTouchEvent boolean onGenericMotionEvent(android.view.MotionEvent) -> onGenericMotionEvent void swapViews(android.view.View,android.view.View) -> swapViews boolean addViewToPlayer(android.view.View,boolean) -> addViewToPlayer void removeViewFromPlayer(android.view.View) -> removeViewFromPlayer void reportError(java.lang.String,java.lang.String) -> reportError java.lang.String getNetworkProxySettings(java.lang.String) -> getNetworkProxySettings boolean startOrientationListener(int) -> startOrientationListener boolean stopOrientationListener() -> stopOrientationListener void access$000(com.unity3d.player.UnityPlayer,boolean) -> access$000 boolean access$100(com.unity3d.player.UnityPlayer) -> access$100 void access$200(com.unity3d.player.UnityPlayer) -> access$200 boolean access$300(com.unity3d.player.UnityPlayer) -> access$300 void access$400(com.unity3d.player.UnityPlayer) -> access$400 void access$500(com.unity3d.player.UnityPlayer,java.lang.String) -> access$500 void access$600(com.unity3d.player.UnityPlayer,int,int) -> access$600 void access$800(com.unity3d.player.UnityPlayer,boolean) -> access$800 com.unity3d.player.j access$1000(com.unity3d.player.UnityPlayer) -> access$1000 com.unity3d.player.j access$1002(com.unity3d.player.UnityPlayer,com.unity3d.player.j) -> access$1002 void access$1100(com.unity3d.player.UnityPlayer,int,android.view.Surface) -> access$1100 com.unity3d.player.h access$1200(com.unity3d.player.UnityPlayer) -> access$1200 void access$1300(com.unity3d.player.UnityPlayer) -> access$1300 android.view.SurfaceView access$1400(com.unity3d.player.UnityPlayer) -> access$1400 void access$1500(com.unity3d.player.UnityPlayer) -> access$1500 void access$1600(com.unity3d.player.UnityPlayer,int,android.view.Surface) -> access$1600 boolean access$1700(com.unity3d.player.UnityPlayer) -> access$1700 void access$1800(com.unity3d.player.UnityPlayer) -> access$1800 boolean access$1900(com.unity3d.player.UnityPlayer) -> access$1900 boolean access$2002(com.unity3d.player.UnityPlayer,boolean) -> access$2002 void access$2100(com.unity3d.player.UnityPlayer) -> access$2100 void access$2200(com.unity3d.player.UnityPlayer) -> access$2200 android.content.Context access$2300(com.unity3d.player.UnityPlayer) -> access$2300 void access$2400(com.unity3d.player.UnityPlayer) -> access$2400 void access$2500(com.unity3d.player.UnityPlayer) -> access$2500 void access$2700(com.unity3d.player.UnityPlayer) -> access$2700 void access$2800(com.unity3d.player.UnityPlayer,java.lang.String) -> access$2800 void access$2900(com.unity3d.player.UnityPlayer) -> access$2900 void access$3000(com.unity3d.player.UnityPlayer,int,int) -> access$3000 void access$3100(com.unity3d.player.UnityPlayer,int,int,int,int) -> access$3100 void access$3200(com.unity3d.player.UnityPlayer,boolean) -> access$3200 com.unity3d.player.n access$3302(com.unity3d.player.UnityPlayer,com.unity3d.player.n) -> access$3302 boolean access$3400(com.unity3d.player.UnityPlayer) -> access$3400 int access$3500(com.unity3d.player.UnityPlayer) -> access$3500 com.unity3d.player.IUnityPlayerLifecycleEvents access$3600(com.unity3d.player.UnityPlayer) -> access$3600 int access$3700(com.unity3d.player.UnityPlayer) -> access$3700 void () -> com.unity3d.player.UnityPlayer$1 -> com.unity3d.player.UnityPlayer$1: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void onClick(android.content.DialogInterface,int) -> onClick com.unity3d.player.UnityPlayer$10 -> com.unity3d.player.UnityPlayer$10: boolean a -> a java.lang.String b -> b int c -> c com.unity3d.player.UnityPlayer d -> d void (com.unity3d.player.UnityPlayer,boolean,java.lang.String,int) -> void a() -> a com.unity3d.player.UnityPlayer$11 -> com.unity3d.player.UnityPlayer$11: int a -> a int b -> b com.unity3d.player.UnityPlayer c -> c void (com.unity3d.player.UnityPlayer,int,int) -> void a() -> a com.unity3d.player.UnityPlayer$12 -> com.unity3d.player.UnityPlayer$12: android.graphics.Rect a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,android.graphics.Rect) -> void a() -> a com.unity3d.player.UnityPlayer$13 -> com.unity3d.player.UnityPlayer$13: boolean a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,boolean) -> void a() -> a com.unity3d.player.UnityPlayer$14 -> com.unity3d.player.UnityPlayer$14: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void a() -> a com.unity3d.player.UnityPlayer$15 -> com.unity3d.player.UnityPlayer$15: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$16 -> com.unity3d.player.UnityPlayer$16: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$17 -> com.unity3d.player.UnityPlayer$17: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer,android.content.Context,int) -> void onOrientationChanged(int) -> onOrientationChanged com.unity3d.player.UnityPlayer$18 -> com.unity3d.player.UnityPlayer$18: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$19 -> com.unity3d.player.UnityPlayer$19: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void surfaceCreated(android.view.SurfaceHolder) -> surfaceCreated void surfaceChanged(android.view.SurfaceHolder,int,int,int) -> surfaceChanged void surfaceDestroyed(android.view.SurfaceHolder) -> surfaceDestroyed com.unity3d.player.UnityPlayer$2 -> com.unity3d.player.UnityPlayer$2: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$20 -> com.unity3d.player.UnityPlayer$20: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$21 -> com.unity3d.player.UnityPlayer$21: int a -> a android.view.Surface b -> b java.util.concurrent.Semaphore c -> c com.unity3d.player.UnityPlayer d -> d void (com.unity3d.player.UnityPlayer,int,android.view.Surface,java.util.concurrent.Semaphore) -> void run() -> run com.unity3d.player.UnityPlayer$22 -> com.unity3d.player.UnityPlayer$22: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$23 -> com.unity3d.player.UnityPlayer$23: java.util.concurrent.Semaphore a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,java.util.concurrent.Semaphore) -> void run() -> run com.unity3d.player.UnityPlayer$24 -> com.unity3d.player.UnityPlayer$24: java.util.concurrent.Semaphore a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,java.util.concurrent.Semaphore) -> void run() -> run com.unity3d.player.UnityPlayer$3 -> com.unity3d.player.UnityPlayer$3: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$3$1 -> com.unity3d.player.UnityPlayer$3$1: com.unity3d.player.UnityPlayer$3 a -> a void (com.unity3d.player.UnityPlayer$3) -> void run() -> run com.unity3d.player.UnityPlayer$4 -> com.unity3d.player.UnityPlayer$4: com.unity3d.player.UnityPlayer a -> a java.lang.String b -> b int c -> c boolean d -> d boolean e -> e boolean f -> f boolean g -> g java.lang.String h -> h int i -> i boolean j -> j boolean k -> k com.unity3d.player.UnityPlayer l -> l void (com.unity3d.player.UnityPlayer,com.unity3d.player.UnityPlayer,java.lang.String,int,boolean,boolean,boolean,boolean,java.lang.String,int,boolean,boolean) -> void run() -> run com.unity3d.player.UnityPlayer$4$1 -> com.unity3d.player.UnityPlayer$4$1: com.unity3d.player.UnityPlayer$4 a -> a void (com.unity3d.player.UnityPlayer$4) -> void onCancel(android.content.DialogInterface) -> onCancel com.unity3d.player.UnityPlayer$5 -> com.unity3d.player.UnityPlayer$5: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void run() -> run com.unity3d.player.UnityPlayer$6 -> com.unity3d.player.UnityPlayer$6: java.lang.String a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,java.lang.String) -> void run() -> run com.unity3d.player.UnityPlayer$7 -> com.unity3d.player.UnityPlayer$7: int a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,int) -> void run() -> run com.unity3d.player.UnityPlayer$8 -> com.unity3d.player.UnityPlayer$8: boolean a -> a com.unity3d.player.UnityPlayer b -> b void (com.unity3d.player.UnityPlayer,boolean) -> void run() -> run com.unity3d.player.UnityPlayer$9 -> com.unity3d.player.UnityPlayer$9: int a -> a int b -> b com.unity3d.player.UnityPlayer c -> c void (com.unity3d.player.UnityPlayer,int,int) -> void run() -> run com.unity3d.player.UnityPlayer$a -> com.unity3d.player.UnityPlayer$a: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void onAccuracyChanged(android.hardware.Sensor,int) -> onAccuracyChanged void onSensorChanged(android.hardware.SensorEvent) -> onSensorChanged com.unity3d.player.UnityPlayer$b -> com.unity3d.player.UnityPlayer$b: int a -> a int b -> b int c -> c int[] d -> d void () -> com.unity3d.player.UnityPlayer$c -> com.unity3d.player.UnityPlayer$c: com.unity3d.player.UnityPlayer a -> a void (com.unity3d.player.UnityPlayer) -> void onCallStateChanged(int,java.lang.String) -> onCallStateChanged void (com.unity3d.player.UnityPlayer,byte) -> com.unity3d.player.UnityPlayer$d -> com.unity3d.player.UnityPlayer$d: com.unity3d.player.UnityPlayer$d a -> a com.unity3d.player.UnityPlayer$d b -> b com.unity3d.player.UnityPlayer$d c -> c com.unity3d.player.UnityPlayer$d d -> d com.unity3d.player.UnityPlayer$d e -> e com.unity3d.player.UnityPlayer$d f -> f com.unity3d.player.UnityPlayer$d g -> g com.unity3d.player.UnityPlayer$d h -> h com.unity3d.player.UnityPlayer$d i -> i com.unity3d.player.UnityPlayer$d j -> j com.unity3d.player.UnityPlayer$d[] k -> k void (java.lang.String,int) -> void () -> com.unity3d.player.UnityPlayer$e -> com.unity3d.player.UnityPlayer$e: android.os.Handler a -> a boolean b -> b boolean c -> c int d -> d int e -> e int f -> f int g -> g int h -> h com.unity3d.player.UnityPlayer i -> i void (com.unity3d.player.UnityPlayer) -> void run() -> run void a() -> a void b() -> b void a(java.lang.Runnable) -> a void c() -> c void d() -> d void b(java.lang.Runnable) -> b void c(java.lang.Runnable) -> c void d(java.lang.Runnable) -> d void e() -> e void a(com.unity3d.player.UnityPlayer$d) -> a void a(int,int) -> a void (com.unity3d.player.UnityPlayer,byte) -> com.unity3d.player.UnityPlayer$e$1 -> com.unity3d.player.UnityPlayer$e$1: com.unity3d.player.UnityPlayer$e a -> a void (com.unity3d.player.UnityPlayer$e) -> void a() -> a boolean handleMessage(android.os.Message) -> handleMessage com.unity3d.player.UnityPlayer$f -> com.unity3d.player.UnityPlayer$f: com.unity3d.player.UnityPlayer e -> e void (com.unity3d.player.UnityPlayer) -> void run() -> run void a() -> a void (com.unity3d.player.UnityPlayer,byte) -> com.unity3d.player.UnityPlayerActivity -> com.unity3d.player.UnityPlayerActivity: com.unity3d.player.UnityPlayer mUnityPlayer -> mUnityPlayer void () -> java.lang.String updateUnityCommandLineArguments(java.lang.String) -> updateUnityCommandLineArguments void onCreate(android.os.Bundle) -> onCreate void onUnityPlayerUnloaded() -> onUnityPlayerUnloaded void onUnityPlayerQuitted() -> onUnityPlayerQuitted void onNewIntent(android.content.Intent) -> onNewIntent void onDestroy() -> onDestroy void onStop() -> onStop void onStart() -> onStart void onPause() -> onPause void onResume() -> onResume void onLowMemory() -> onLowMemory void onTrimMemory(int) -> onTrimMemory void onConfigurationChanged(android.content.res.Configuration) -> onConfigurationChanged void onWindowFocusChanged(boolean) -> onWindowFocusChanged boolean dispatchKeyEvent(android.view.KeyEvent) -> dispatchKeyEvent boolean onKeyUp(int,android.view.KeyEvent) -> onKeyUp boolean onKeyDown(int,android.view.KeyEvent) -> onKeyDown boolean onTouchEvent(android.view.MotionEvent) -> onTouchEvent boolean onGenericMotionEvent(android.view.MotionEvent) -> onGenericMotionEvent com.unity3d.player.a -> com.unity3d.player.a: com.unity3d.player.a a -> a com.google.android.play.core.assetpacks.AssetPackManager b -> b java.util.HashSet c -> c java.lang.Object d -> d void (android.content.Context) -> com.unity3d.player.d a(android.content.Context) -> a void a(java.lang.String[],com.unity3d.player.IAssetPackManagerStatusQueryCallback) -> a void a(java.lang.String[],com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> a void a(java.lang.String,com.unity3d.player.IAssetPackManagerDownloadStatusCallback,android.os.Looper) -> a java.lang.Object a(com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> a void a(java.lang.Object) -> a void a(android.app.Activity,com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback) -> a java.lang.String a(java.lang.String) -> a void a(java.lang.String[]) -> a void b(java.lang.String) -> b com.unity3d.player.a a() -> a void a(com.unity3d.player.a,java.lang.String,com.unity3d.player.IAssetPackManagerDownloadStatusCallback,android.os.Looper) -> a java.util.HashSet a(com.unity3d.player.a) -> a java.lang.Object b(com.unity3d.player.a) -> b java.lang.Object c(com.unity3d.player.a) -> c com.unity3d.player.a$a -> com.unity3d.player.a$a: java.util.Set a -> a java.lang.String b -> b int c -> c long d -> d long e -> e int f -> f int g -> g void (java.util.Set,java.lang.String,int,long,long,int,int) -> void run() -> run com.unity3d.player.a$b -> com.unity3d.player.a$b: java.util.HashSet b -> b android.os.Looper c -> c com.unity3d.player.a a -> a void (com.unity3d.player.a,com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> void (com.unity3d.player.a,com.unity3d.player.IAssetPackManagerDownloadStatusCallback,android.os.Looper) -> void a(com.google.android.play.core.assetpacks.AssetPackState) -> a void a(com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> a java.util.Set a(java.util.HashSet) -> a void onStateUpdate(java.lang.Object) -> onStateUpdate com.unity3d.player.a$c -> com.unity3d.player.a$c: com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback a -> a android.os.Looper b -> b void (com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback) -> void a(java.lang.Integer) -> a void onSuccess(java.lang.Object) -> onSuccess com.unity3d.player.a$c$a -> com.unity3d.player.a$c$a: com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback a -> a boolean b -> b void (com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback,boolean) -> void run() -> run com.unity3d.player.a$d -> com.unity3d.player.a$d: com.unity3d.player.IAssetPackManagerDownloadStatusCallback a -> a android.os.Looper b -> b java.lang.String c -> c void (com.unity3d.player.IAssetPackManagerDownloadStatusCallback,java.lang.String) -> void onComplete(com.google.android.play.core.tasks.Task) -> onComplete void a(java.lang.String,int,int,long) -> a com.unity3d.player.a$e -> com.unity3d.player.a$e: com.unity3d.player.IAssetPackManagerStatusQueryCallback a -> a android.os.Looper b -> b java.lang.String[] c -> c void (com.unity3d.player.IAssetPackManagerStatusQueryCallback,java.lang.String[]) -> void onComplete(com.google.android.play.core.tasks.Task) -> onComplete com.unity3d.player.a$e$a -> com.unity3d.player.a$e$a: com.unity3d.player.IAssetPackManagerStatusQueryCallback a -> a long b -> b java.lang.String[] c -> c int[] d -> d int[] e -> e void (com.unity3d.player.IAssetPackManagerStatusQueryCallback,long,java.lang.String[],int[],int[]) -> void run() -> run com.unity3d.player.b -> com.unity3d.player.b: android.content.Context a -> a android.media.AudioManager b -> b com.unity3d.player.b$a c -> c void (android.content.Context) -> void a(com.unity3d.player.b$b) -> a void a() -> a com.unity3d.player.b$a -> com.unity3d.player.b$a: com.unity3d.player.b$b b -> b android.media.AudioManager c -> c int d -> d int e -> e com.unity3d.player.b a -> a void (com.unity3d.player.b,android.os.Handler,android.media.AudioManager,int,com.unity3d.player.b$b) -> void onChange(boolean,android.net.Uri) -> onChange boolean deliverSelfNotifications() -> deliverSelfNotifications com.unity3d.player.b$b -> com.unity3d.player.b$b: void onAudioVolumeChanged(int) -> onAudioVolumeChanged com.unity3d.player.c -> com.unity3d.player.c: com.unity3d.player.e a -> a android.hardware.camera2.CameraManager b -> b java.lang.String[] c -> c android.hardware.camera2.CameraDevice d -> d java.util.concurrent.Semaphore e -> e android.os.HandlerThread f -> f android.os.Handler g -> g android.graphics.Rect h -> h android.graphics.Rect i -> i int j -> j int k -> k float l -> l float m -> m int n -> n int o -> o boolean p -> p android.util.Range q -> q android.media.ImageReader r -> r android.media.Image s -> s android.hardware.camera2.CaptureRequest$Builder t -> t android.hardware.camera2.CameraCaptureSession u -> u java.lang.Object v -> v int w -> w android.graphics.SurfaceTexture x -> x android.view.Surface y -> y int z -> z android.hardware.camera2.CameraCaptureSession$CaptureCallback A -> A android.hardware.camera2.CameraDevice$StateCallback B -> B android.media.ImageReader$OnImageAvailableListener C -> C android.graphics.SurfaceTexture$OnFrameAvailableListener D -> D void (com.unity3d.player.e) -> android.hardware.camera2.CameraManager b(android.content.Context) -> b java.lang.String[] c(android.content.Context) -> c int a(android.content.Context) -> a int a(android.content.Context,int) -> a boolean b(android.content.Context,int) -> b boolean c(android.content.Context,int) -> c int d(android.content.Context,int) -> d android.util.Size[] a(android.hardware.camera2.CameraCharacteristics) -> a int[] e(android.content.Context,int) -> e void g() -> g void h() -> h boolean a(android.content.Context,int,int,int,int,int) -> a void b(android.hardware.camera2.CameraCharacteristics) -> b boolean a(float,float) -> a android.graphics.Rect a() -> a void b() -> b void i() -> i void a(java.lang.Object) -> a void j() -> j void k() -> k void c() -> c void d() -> d void e() -> e void a(android.hardware.camera2.CameraDevice) -> a android.graphics.Rect a(android.util.Size[],double,double) -> a int a(android.util.Range[],int) -> a void a(com.unity3d.player.c,java.lang.Object) -> a android.hardware.camera2.CameraDevice a(com.unity3d.player.c) -> a java.lang.Object b(com.unity3d.player.c) -> b android.hardware.camera2.CameraCaptureSession a(com.unity3d.player.c,android.hardware.camera2.CameraCaptureSession) -> a android.hardware.camera2.CaptureRequest$Builder a(com.unity3d.player.c,android.hardware.camera2.CaptureRequest$Builder) -> a android.view.Surface c(com.unity3d.player.c) -> c android.hardware.camera2.CaptureRequest$Builder d(com.unity3d.player.c) -> d android.media.ImageReader e(com.unity3d.player.c) -> e android.util.Range f(com.unity3d.player.c) -> f void g(com.unity3d.player.c) -> g android.hardware.camera2.CameraDevice a(com.unity3d.player.c,android.hardware.camera2.CameraDevice) -> a java.util.concurrent.Semaphore f() -> f void b(com.unity3d.player.c,android.hardware.camera2.CameraDevice) -> b com.unity3d.player.e h(com.unity3d.player.c) -> h android.media.Image i(com.unity3d.player.c) -> i android.media.Image a(com.unity3d.player.c,android.media.Image) -> a void () -> com.unity3d.player.c$1 -> com.unity3d.player.c$1: com.unity3d.player.c a -> a void (com.unity3d.player.c) -> void onCaptureCompleted(android.hardware.camera2.CameraCaptureSession,android.hardware.camera2.CaptureRequest,android.hardware.camera2.TotalCaptureResult) -> onCaptureCompleted void onCaptureFailed(android.hardware.camera2.CameraCaptureSession,android.hardware.camera2.CaptureRequest,android.hardware.camera2.CaptureFailure) -> onCaptureFailed void onCaptureSequenceCompleted(android.hardware.camera2.CameraCaptureSession,int,long) -> onCaptureSequenceCompleted void onCaptureSequenceAborted(android.hardware.camera2.CameraCaptureSession,int) -> onCaptureSequenceAborted com.unity3d.player.c$2 -> com.unity3d.player.c$2: com.unity3d.player.c a -> a void (com.unity3d.player.c) -> void onConfigured(android.hardware.camera2.CameraCaptureSession) -> onConfigured void onConfigureFailed(android.hardware.camera2.CameraCaptureSession) -> onConfigureFailed com.unity3d.player.c$3 -> com.unity3d.player.c$3: com.unity3d.player.c a -> a void (com.unity3d.player.c) -> void onOpened(android.hardware.camera2.CameraDevice) -> onOpened void onClosed(android.hardware.camera2.CameraDevice) -> onClosed void onDisconnected(android.hardware.camera2.CameraDevice) -> onDisconnected void onError(android.hardware.camera2.CameraDevice,int) -> onError com.unity3d.player.c$4 -> com.unity3d.player.c$4: com.unity3d.player.c a -> a void (com.unity3d.player.c) -> void onImageAvailable(android.media.ImageReader) -> onImageAvailable com.unity3d.player.c$5 -> com.unity3d.player.c$5: com.unity3d.player.c a -> a void (com.unity3d.player.c) -> void onFrameAvailable(android.graphics.SurfaceTexture) -> onFrameAvailable com.unity3d.player.c$a -> com.unity3d.player.c$a: int a -> a int b -> b int c -> c int[] d -> d void () -> com.unity3d.player.d -> com.unity3d.player.d: void a(java.lang.String[],com.unity3d.player.IAssetPackManagerStatusQueryCallback) -> a void a(java.lang.String[],com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> a java.lang.Object a(com.unity3d.player.IAssetPackManagerDownloadStatusCallback) -> a void a(java.lang.Object) -> a void a(android.app.Activity,com.unity3d.player.IAssetPackManagerMobileDataConfirmationCallback) -> a java.lang.String a(java.lang.String) -> a void a(java.lang.String[]) -> a void b(java.lang.String) -> b com.unity3d.player.e -> com.unity3d.player.e: void a(java.lang.Object,java.lang.Object,java.lang.Object,int,int,int) -> a void a(java.lang.Object) -> a com.unity3d.player.f -> com.unity3d.player.f: boolean a -> a void Log(int,java.lang.String) -> Log void () -> com.unity3d.player.g -> com.unity3d.player.g: com.unity3d.player.IPermissionRequestCallbacks a -> a android.app.Activity b -> b android.os.Looper c -> c void () -> void (android.app.Activity,com.unity3d.player.IPermissionRequestCallbacks) -> void onCreate(android.os.Bundle) -> onCreate void onRequestPermissionsResult(int,java.lang.String[],int[]) -> onRequestPermissionsResult com.unity3d.player.g$a -> com.unity3d.player.g$a: com.unity3d.player.IPermissionRequestCallbacks b -> b java.lang.String c -> c int d -> d boolean e -> e com.unity3d.player.g a -> a void (com.unity3d.player.g,com.unity3d.player.IPermissionRequestCallbacks,java.lang.String,int,boolean) -> void run() -> run com.unity3d.player.h -> com.unity3d.player.h: java.lang.ref.WeakReference a -> a android.app.Activity b -> b com.unity3d.player.h$a c -> c void (android.content.Context) -> void a() -> a void a(android.view.SurfaceView) -> a void a(android.view.ViewGroup) -> a void b(android.view.ViewGroup) -> b void onActivityResumed(android.app.Activity) -> onActivityResumed void onActivityCreated(android.app.Activity,android.os.Bundle) -> onActivityCreated void onActivityDestroyed(android.app.Activity) -> onActivityDestroyed void onActivityPaused(android.app.Activity) -> onActivityPaused void onActivitySaveInstanceState(android.app.Activity,android.os.Bundle) -> onActivitySaveInstanceState void onActivityStarted(android.app.Activity) -> onActivityStarted void onActivityStopped(android.app.Activity) -> onActivityStopped com.unity3d.player.h$a -> com.unity3d.player.h$a: android.graphics.Bitmap a -> a com.unity3d.player.h b -> b void (com.unity3d.player.h,android.content.Context) -> void onPixelCopyFinished(int) -> onPixelCopyFinished void a(android.view.SurfaceView) -> a com.unity3d.player.i -> com.unity3d.player.i: android.content.Context b -> b com.unity3d.player.UnityPlayer c -> c int d -> d int e -> e int f -> f boolean a -> a void (android.content.Context,com.unity3d.player.UnityPlayer,java.lang.String,int,boolean,boolean,boolean,java.lang.String,int,boolean,boolean) -> void a(boolean) -> a void a(android.widget.EditText,java.lang.String,int,boolean,boolean,boolean,java.lang.String,int) -> a void afterTextChanged(android.text.Editable) -> afterTextChanged void beforeTextChanged(java.lang.CharSequence,int,int,int) -> beforeTextChanged void onTextChanged(java.lang.CharSequence,int,int,int) -> onTextChanged int a(int,boolean,boolean,boolean) -> a void a(java.lang.String,boolean) -> a void onClick(android.view.View) -> onClick void onBackPressed() -> onBackPressed boolean dispatchTouchEvent(android.view.MotionEvent) -> dispatchTouchEvent android.view.View createSoftInputView() -> createSoftInputView java.lang.String b() -> b void a(java.lang.String) -> a void a(int) -> a void a(int,int) -> a java.lang.String a() -> a com.unity3d.player.UnityPlayer a(com.unity3d.player.i) -> a java.lang.String b(com.unity3d.player.i) -> b void a(com.unity3d.player.i,java.lang.String,boolean) -> a android.content.Context c(com.unity3d.player.i) -> c void () -> com.unity3d.player.i$1 -> com.unity3d.player.i$1: android.view.View a -> a com.unity3d.player.i b -> b void (com.unity3d.player.i,android.view.View) -> void onGlobalLayout() -> onGlobalLayout com.unity3d.player.i$2 -> com.unity3d.player.i$2: com.unity3d.player.i a -> a void (com.unity3d.player.i) -> void onFocusChange(android.view.View,boolean) -> onFocusChange com.unity3d.player.i$3 -> com.unity3d.player.i$3: com.unity3d.player.i a -> a void (com.unity3d.player.i,android.content.Context) -> boolean onKeyPreIme(int,android.view.KeyEvent) -> onKeyPreIme void onWindowFocusChanged(boolean) -> onWindowFocusChanged void onSelectionChanged(int,int) -> onSelectionChanged com.unity3d.player.i$4 -> com.unity3d.player.i$4: com.unity3d.player.i a -> a void (com.unity3d.player.i) -> boolean onEditorAction(android.widget.TextView,int,android.view.KeyEvent) -> onEditorAction com.unity3d.player.j -> com.unity3d.player.j: int a -> a int b -> b android.graphics.Bitmap c -> c android.graphics.Bitmap d -> d void (android.content.Context,int) -> void onLayout(boolean,int,int,int,int) -> onLayout void onDetachedFromWindow() -> onDetachedFromWindow com.unity3d.player.j$1 -> com.unity3d.player.j$1: int[] a -> a void () -> com.unity3d.player.j$a -> com.unity3d.player.j$a: int a -> a int b -> b int c -> c int[] d -> d int[] a() -> a void () -> com.unity3d.player.k -> com.unity3d.player.k: java.lang.Thread$UncaughtExceptionHandler a -> a void () -> boolean a() -> a void uncaughtException(java.lang.Thread,java.lang.Throwable) -> uncaughtException com.unity3d.player.l -> com.unity3d.player.l: boolean a -> a boolean b -> b boolean c -> c boolean d -> d boolean e -> e void () -> void a() -> a void b() -> b boolean c() -> c void a(boolean) -> a void b(boolean) -> b boolean d() -> d void c(boolean) -> c boolean e() -> e void d(boolean) -> d boolean e(boolean) -> e boolean f() -> f java.lang.String toString() -> toString void () -> com.unity3d.player.m -> com.unity3d.player.m: boolean a -> a android.content.Context b -> b android.view.SurfaceView c -> c android.view.SurfaceHolder d -> d java.lang.String e -> e int f -> f int g -> g boolean h -> h long i -> i long j -> j android.widget.FrameLayout k -> k android.view.Display l -> l int m -> m int n -> n int o -> o int p -> p android.media.MediaPlayer q -> q android.widget.MediaController r -> r boolean s -> s boolean t -> t int u -> u boolean v -> v boolean w -> w com.unity3d.player.m$a x -> x com.unity3d.player.m$b y -> y int z -> z void b(java.lang.String) -> b void (android.content.Context,java.lang.String,int,int,int,boolean,long,long,com.unity3d.player.m$a) -> boolean a() -> a void a(int) -> a void destroyPlayer() -> destroyPlayer void c() -> c void CancelOnPrepare() -> CancelOnPrepare boolean onKeyDown(int,android.view.KeyEvent) -> onKeyDown boolean onTouchEvent(android.view.MotionEvent) -> onTouchEvent void onBufferingUpdate(android.media.MediaPlayer,int) -> onBufferingUpdate void onCompletion(android.media.MediaPlayer) -> onCompletion void onVideoSizeChanged(android.media.MediaPlayer,int,int) -> onVideoSizeChanged void onPrepared(android.media.MediaPlayer) -> onPrepared void surfaceChanged(android.view.SurfaceHolder,int,int,int) -> surfaceChanged void surfaceDestroyed(android.view.SurfaceHolder) -> surfaceDestroyed void surfaceCreated(android.view.SurfaceHolder) -> surfaceCreated void doCleanUp() -> doCleanUp void d() -> d void updateVideoLayout() -> updateVideoLayout boolean canPause() -> canPause boolean canSeekBackward() -> canSeekBackward boolean canSeekForward() -> canSeekForward int getBufferPercentage() -> getBufferPercentage int getCurrentPosition() -> getCurrentPosition int getDuration() -> getDuration boolean isPlaying() -> isPlaying void pause() -> pause void seekTo(int) -> seekTo void start() -> start int getAudioSessionId() -> getAudioSessionId boolean b() -> b void a(java.lang.String) -> a void () -> com.unity3d.player.m$a -> com.unity3d.player.m$a: void a(int) -> a com.unity3d.player.m$b -> com.unity3d.player.m$b: com.unity3d.player.m b -> b boolean c -> c com.unity3d.player.m a -> a void (com.unity3d.player.m,com.unity3d.player.m) -> void run() -> run void a() -> a com.unity3d.player.n -> com.unity3d.player.n: com.unity3d.player.UnityPlayer a -> a android.content.Context b -> b com.unity3d.player.n$a c -> c java.util.concurrent.Semaphore d -> d java.util.concurrent.locks.Lock e -> e com.unity3d.player.m f -> f int g -> g boolean h -> h boolean i -> i void (com.unity3d.player.UnityPlayer) -> boolean a(android.content.Context,java.lang.String,int,int,int,boolean,long,long,com.unity3d.player.n$a) -> a void d() -> d void a() -> a void b() -> b void c() -> c void runOnUiThread(java.lang.Runnable) -> runOnUiThread com.unity3d.player.m a(com.unity3d.player.n) -> a int a(com.unity3d.player.n,int) -> a java.util.concurrent.Semaphore b(com.unity3d.player.n) -> b com.unity3d.player.m a(com.unity3d.player.n,com.unity3d.player.m) -> a android.content.Context c(com.unity3d.player.n) -> c java.util.concurrent.locks.Lock d(com.unity3d.player.n) -> d boolean e(com.unity3d.player.n) -> e void f(com.unity3d.player.n) -> f com.unity3d.player.UnityPlayer g(com.unity3d.player.n) -> g boolean h(com.unity3d.player.n) -> h com.unity3d.player.n$1 -> com.unity3d.player.n$1: java.lang.String a -> a int b -> b int c -> c int d -> d boolean e -> e long f -> f long g -> g com.unity3d.player.n h -> h void (com.unity3d.player.n,java.lang.String,int,int,int,boolean,long,long) -> void run() -> run com.unity3d.player.n$1$1 -> com.unity3d.player.n$1$1: com.unity3d.player.n$1 a -> a void (com.unity3d.player.n$1) -> void a(int) -> a com.unity3d.player.n$1$1$1 -> com.unity3d.player.n$1$1$1: com.unity3d.player.n$1$1 a -> a void (com.unity3d.player.n$1$1) -> void run() -> run com.unity3d.player.n$2 -> com.unity3d.player.n$2: com.unity3d.player.n a -> a void (com.unity3d.player.n) -> void run() -> run com.unity3d.player.n$3 -> com.unity3d.player.n$3: com.unity3d.player.n a -> a void (com.unity3d.player.n) -> void run() -> run com.unity3d.player.n$4 -> com.unity3d.player.n$4: com.unity3d.player.n a -> a void (com.unity3d.player.n) -> void run() -> run com.unity3d.player.n$a -> com.unity3d.player.n$a: void a() -> a org.fmod.FMODAudioDevice -> org.fmod.FMODAudioDevice: java.lang.Thread a -> a boolean b -> b android.media.AudioTrack c -> c boolean d -> d java.nio.ByteBuffer e -> e byte[] f -> f org.fmod.a g -> g int h -> h int i -> i int j -> j int k -> k void () -> void start() -> start void stop() -> stop void close() -> close boolean isRunning() -> isRunning void run() -> run void releaseAudioTrack() -> releaseAudioTrack int fmodGetInfo(int) -> fmodGetInfo int fmodProcess(java.nio.ByteBuffer) -> fmodProcess int fmodProcessMicData(java.nio.ByteBuffer,int) -> fmodProcessMicData int startAudioRecord(int,int,int) -> startAudioRecord void stopAudioRecord() -> stopAudioRecord void () -> org.fmod.a -> org.fmod.a: org.fmod.FMODAudioDevice a -> a java.nio.ByteBuffer b -> b int c -> c int d -> d int e -> e java.lang.Thread f -> f boolean g -> g android.media.AudioRecord h -> h boolean i -> i void (org.fmod.FMODAudioDevice,int,int) -> int a() -> a void b() -> b void c() -> c void run() -> run void d() -> d